PC and Smartphone Gaming Levels Nearly Identical in US; PCs Still Lead in China 
          Foster  City, CA – April 4, 2019: The influence and impact of digital gaming continues  to grow at an impressive rate around the world with US gamers spending nearly 65  hours a week, and $2,580/year on gaming across an average of 4.4 devices,  according to a new study released today by TECHnalysis Research. Chinese gamers  who participated in the study reported about 47 gaming hours a week, expenses  of $1,453/year on games, in-game purchases and gaming hardware, and an average  of 4.1 devices on which they game. 
             
            The study  is based on an online survey conducted from December 2018 through February 2019  of 2,022 consumers (1,011 each from the US and China) who gamed at least two  hours per week. The goal of the study was to understand what type of devices  people game on, the hours they spend on them, the types of games they play, the  amount of money they spend, their experience with AR and VR gaming devices, their  involvement with creating and viewing game content, participation in gaming  competitions, interest in eSports, desire for cloud-based game streaming, and  more. 
   
  “What  becomes abundantly clear from the data is that people are regularly using  multiple devices to game,” said Bob O’Donnell, president of TECHnalysis  Research and author of the report. “The notion of a single primary or even  preferred gaming device, platform, or even form factor just doesn’t hold up  anymore because of the large amount of time people spend gaming on multiple devices.” 
   
            The  study found, for example, that while Android phones are the most commonly owned  individual device used for gaming and the device upon which people spend the  most time gaming (both in the US and China), collectively, PCs are still the  form factor where people spend more of their total gaming time, as shown in  Figure 1. 
            
             
            Fig.  1 
             
            Not  surprisingly, this implies a strong interest in games that can work across  multiple devices and platforms. In fact, when asked specifically about this, over  80% of survey respondents said they were already playing games across multiple  devices and platforms or would like to do so. These trends also potentially set  the stage for strong pent-up interest in cloud-based game streaming services,  which several major tech vendors are expected to announce and bring to market  this year. In the US, over 76% and in China nearly 85% of gamers were either  somewhat or very interested in such a service. Plus, they reported a strong willingness  to pay: on average $16.19 a month in the US and the equivalent of $18.80 per  month in China. 
   
            Another  important finding from the study involves the level of interest in and impact  from gaming-related content. On top of their gaming time, US respondents  reported an average of 11 hours per week watching Twitch and gaming content  from YouTube, while Chinese respondents averaged 10 hours per week viewing  Douyu and Youku Tudou (their Chinese equivalents). In addition, this viewing  time inspired just under 50% of US gamers and 60% of Chinese gamers to create  their own content, by either livestreaming their own gaming sessions, or recording  and uploading them. 
   
  "The  gaming ecosystem has expanded well beyond the games themselves into a variety  of wildly popular activities, such as eSports and other gaming competitions,"  noted O'Donnell. "These in turn impact people's interest in and desire to spend  more time and money on their own gaming, creating a type of 'virtuous circle'  of market demand, and increasing the level of influence that gaming has begun  to have on our overall culture." 
   
          The  highlights of the TECHnalysis Research Multi-Device Gaming Study are available  in PDF format and can be downloaded for free here. The complete 172-slide version of  the report with detailed breakdowns for every question and additional analysis is  available for purchase. For additional information, please e-mail the author at bob@technalysisresearch.com. 
          (You can download a copy of this press release in PDF form here.) 
             
            Founded  by technology market research veteran Bob O’Donnell, TECHnalysis  Research, LLC provides strategic consulting and market research services to the technology  industry and professional financial community.            
          
            
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